Тексты на английском
<<  Защита диплома пример видео The Philippines: The Next Leading Offshore Player  >>
An In-Depth Analysis of the Next Generation Consoles and the Gamers
An In-Depth Analysis of the Next Generation Consoles and the Gamers
An In-Depth Analysis of the Next Generation Consoles and the Gamers
An In-Depth Analysis of the Next Generation Consoles and the Gamers
IDG Entertainment Research Presentation
IDG Entertainment Research Presentation
Five Key Gamer Segments
Five Key Gamer Segments
Five Key Gamer Segments
Five Key Gamer Segments
Five Key Gamer Segments
Five Key Gamer Segments
Five Key Gamer Segments
Five Key Gamer Segments
Five Key Gamer Segments
Five Key Gamer Segments
Videogame Software Shipments by Platform, 2005 - 2011
Videogame Software Shipments by Platform, 2005 - 2011
Videogame Software Shipments by Platform, 2005 - 2011
Videogame Software Shipments by Platform, 2005 - 2011
Картинки из презентации «An In-Depth Analysis of the Next Generation Consoles and the Gamers Behind Them» к уроку английского языка на тему «Тексты на английском»

Автор: simon tonner. Чтобы познакомиться с картинкой полного размера, нажмите на её эскиз. Чтобы можно было использовать все картинки для урока английского языка, скачайте бесплатно презентацию «An In-Depth Analysis of the Next Generation Consoles and the Gamers Behind Them.ppt» со всеми картинками в zip-архиве размером 3235 КБ.

An In-Depth Analysis of the Next Generation Consoles and the Gamers Behind Them

содержание презентации «An In-Depth Analysis of the Next Generation Consoles and the Gamers Behind Them.ppt»
Сл Текст Сл Текст
1An In-Depth Analysis of the Next 18retail price, but the hard core gamers who
Generation Consoles and the Gamers Behind will purchase the console first are not
Them. the power of an integrated media price sensitive. For the early adopter,
partner. 1. the price is a bargain Wii is targeting a
2IDG Entertainment Research new audience while maintaining the fan
Presentation. IDC Research Worldwide base Wii’s technology less impressive. 18.
Videogame Console Hardware 2007-2011 Source: IDC Research Worldwide Videogame
Forecast, 2/07 2007 U.S Gamer Segmentation Console Hardware 2007-2011 Forecast, 2/07.
Study, conducted by Boston Research, 4/07. 19Next-Gen Console Forecast 2005 - 2011.
2. Of the three consoles, the Wii is in the
33. Source: IDC Research. best position for the front half of this
42007 U.S. Gamer Segmentation Study. 4. hardware cycle Nintendo appeals to a
5U.S. Gamer Segmentation Study broader market as well as its fans at
Methodology. Online survey among U.S. launch Sony and Microsoft must target
consumers. Sample provided by e-RewardsTM. their established fan bases for the quick
an online panel provider with more than ramp-up Xbox 360 has the potential to
one million members in its consumer panel. increase market share by continuing to
Respondents were recruited by email publish first-party software and promote
invitation and cookies were utilized to online experience In late 2008 and 2009,
ensure one response per respondent. Wii and Xbox 360 will approach peak
Screening criteria included: age 13 years shipments Their new next-gen console
or older; game 1 or more hours per week announcements in 2010, release date 2011
(on PC, console, handheld or mobile PS3 will have a longer life cycle,
device). Conducted between 3/15/07 and shipments peaking in 2011 PS3 could
4/01/07. A total of 600 individuals surpass Wii and Xbox 360 in 2012 Sony’s
completed the survey: 240 teens ages 13-17 best replacement strategy for the PS4,
360 adults ages 18 or older The results announce it in 2011, launch in 2013. 19.
from this study were weighted to be Source: IDC Research Worldwide Videogame
representative of the teen and adult U.S. Console Hardware 2007-2011 Forecast, 2/07.
population of gamers. At the 95% 20Handheld Games Forecast. Handheld
confidence level the margin of error for a games continue to diversify the games
sample size of 600 is +/- 4 percentage industry Sony’s PSP is the first
points. 5. non-Nintendo handheld to achieve a
6Five Key Gamer Segments. Casual respectable installed base Sony has
Gamers. Active Gamers. Social Gamers. expanded the market by bringing its core
Status Gamers. Core Gamers. 6. Source: US 18 – 34 yr old male demographic to
Gamer Segmentation Study. I like games handheld gaming PSP may now be competing
where movements are reflected in the game. with the PS2 for time share among the same
I like games that get me out of my chair. demographic PSP’s multimedia functionality
I use gaming as an physical release. is a draw, but also a time-share issue DS
Gaming is a social experience. Gaming is cutting a wider demographic, skewing
provides links to people I care about. more female than previous handhelds DS
Gaming is a great group activity. I am Lite is a fashion accessory with its
proud of gaming skills. I enjoy being the iPod-style makeover. 20. Source: IDC
first to try a new game. I discuss my Research Worldwide Videogame Console
gaming experiences with other people at Hardware 2007-2011 Forecast, 2/07.
school or work. I use gaming as an 21Videogame Software Shipments by
emotional release. Gaming allows me to Platform, 2005 - 2011. 21. Source: IDC
play different roles. I prefer going out Research Worldwide Videogame Console
to dinner than gaming. I don’t need to be Hardware 2007-2011 Forecast, 2/07.
the first to try a new game. As a form of 22Industry Revenue Projections.
entertainment, I prefer gaming over Videogame hardware and software revenue to
watching TV. I want to spend more time grow 31.4% to a total of $38.85 billion in
gaming. As a form of entertainment, I 2007 Factors contributing to growth: Wii’s
prefer gaming over going to the movies. penetration into markets beyond the
7Segment Breakout. 7. Avg $ spent. Core traditional hardcore and enthusiast gamers
Gamers. $208.50. Status Gamers. $296.20. Increasing the total accessible industry
Social Gamers. $98.50. Active Gamers. market Uptake of PS3 Further penetration
$181.40. Casual Gamers. $82.20. of the Xbox 360. 22. Source: IDC Research
8Who are the Next Gen system owners? Worldwide Videogame Console Hardware
Age. 8. Source: 2007 U.S. Gamer 2007-2011 Forecast, 2/07.
Segmentation Study, Boston Research, 3/07. 23Conclusions. Wii will remain strong
9Who are the Next Gen system owners? through this cycle due to: Increasing
Race. 9. Source: 2007 U.S. Gamer consumption by hardcore and enthusiast
Segmentation Study, Boston Research, 3/07. gamers Nintendo’s console and handheld
10What other systems do they own? success in growing the total accessible
Systems currently owned. 10. Source: 2007 market with lapsed and new gamers
U.S. Gamer Segmentation Study, Boston Manufacturers’ efforts to expand into
Research, 3/07. markets outside North America and Japan
11Primary Value Proposition for Next Gen Multiplatform titles should be developed
system. 11. Source: 2007 U.S. Gamer as discretely as possible to take
Segmentation Study, Boston Research, 3/07. advantage of the differences in control,
12How often do they game with friends? processing performance and user
Percentage of time spent gaming with a preferences specific to each console.
friend. 12. Source: 2007 U.S. Gamer Stronger performance by the DS in the
Segmentation Study, Boston Research, 3/07. handheld sector due to lower development
13What type of games do Next Gen system costs and the large installed base
owners play? Genre of games played. 13. including new gamers. Xbox Live remains
Source: 2007 U.S. Gamer Segmentation the best user experience for online
Study, Boston Research, 3/07. consoles. Sony must quickly deliver titles
14Why did/will Next Gen system that prove the PS3 is an evolutionary step
owners/shoppers buy their systems? Primary forward not available on competing
factors that influence purchase of PS3. platforms. Like Nintendo and Microsoft,
14. Source: 2007 U.S. Gamer Segmentation Sony’s first party titles are likely the
Study, Boston Research, 3/07. only console exclusives that will serve to
15Why did/will Next Gen system differentiate the platform. 23. Source:
owners/shoppers buy their systems? Primary IDC Research Worldwide Videogame Console
factors that influence purchase of Xbox Hardware 2007-2011 Forecast, 2/07.
360. 15. Source: 2007 U.S. Gamer 24Looking Ahead. There will be a
Segmentation Study, Boston Research, 3/07. decrease in high end titles targeted at
16Why did/will Next Gen system the hardcore market due to the rising
owners/shoppers buy their systems? Primary costs of development and evolving
factors that influence purchase of Wii. publisher strategy backing mass market
16. Source: 2007 U.S. Gamer Segmentation titles with relatively lower development
Study, Boston Research, 3/07. costs. The result will be a positive for
17What other systems do they own? hardcore gamers: there will be fewer
Systems currently owned. 17. Source: 2007 mediocre hardcore titles and better
U.S. Gamer Segmentation Study, Boston differentiation. Publishers with the
Research, 3/07. foresight to invest in developing core and
18Strategies: PS3 vs. Wii. The dynamics enthusiast titles for the PS3 and the Xbox
of this console generation are very 360 will reap high returns in the midterm
different from those of past cycles as the installed bases for these consoles
because Microsoft, Sony, and Nintendo have build to double-digit regional
clearly differentiated hardware and penetration. Online features and,
strategies. PS3 and Wii are polar preferably, business models for console
opposites PS3 built for the long term, titles should be addressed in the initial
targeted at hardcore enthusiast gamer and design and development phase. Aftermarket
future proofed with high-performance paid downloadable content, subscription
specifications. PS3 designed for the and advertising fees should be designed to
gamer, but delivers ahead of the curve to maximize profit per title and to lengthen
early adopters Despite the PS3’s high titles' lifecycles. 24.
An In-Depth Analysis of the Next Generation Consoles and the Gamers Behind Them.ppt
http://900igr.net/kartinka/anglijskij-jazyk/an-in-depth-analysis-of-the-next-generation-consoles-and-the-gamers-behind-them-242614.html
cсылка на страницу

An In-Depth Analysis of the Next Generation Consoles and the Gamers Behind Them

другие презентации на тему «An In-Depth Analysis of the Next Generation Consoles and the Gamers Behind Them»

«Женщина the woman» - « Der mann»- нем. Женский интеллект. Пословицы. Человек = мужчина. Баба слезами беде помогает. Значение понятия «женщина» в семье. Chicken’s mind- Куриные мозги. As great a pity to see a woman cry as a goose go barefoot. Холостому помогай боже, а женатому хозяйка поможет. 9 семантических подгрупп, характеризующих женщин по:

«The animals» - CAMEL. LION. BEAR. PARROT. LIZARD. The ANIMALS of our planet. WOMBAT. The animals which live in the polar regions. SEA-HORSE. SEAL. GRIFFIN. FLAMINGO. ELEPHANT. KOALA. BOBCAT. The animals which live in Australia. The animals which live in the desert. SCORPIO. The animals which live in the forest. ZEBRA.

«The english-speaking countries» - Disneyland. USA. Australia. The English-speaking countries. Scotland. Great Britain.

«The green movement» - Their features. It became the first African who has headed this organization. Management of each such branch in which head there is a chief executive, carries out national board. Green color which is used by participants of movement as the general emblem, serves as a symbol of the nature, hope and updating.

«Painting» - Isaac Ilyich Levitan. But we can feel something strange, which makes us happier. And after that many artists went to Plyos. Water lilies 1895. It is one of the most popular paintings in Tretyakov Gallery. View of Reval. March, 1895. Moonlit Seascape With. Battle of Chesma. Isaak produced this picture in bright colors.

«Youth problems» - Dangerous exciting Hard easy Serious silly Boring false True safe. Say not! Youth problems: The right to… prison. Give antogyms: Youth groups. date. Adult jails-тюрьмы для взрослых. Проблемы молодежи. Метод: интерактивный Тип:обучающий. Look and learn: Alcohol addiction. Form adverbs: Smoking. real ly hard ly frank ly actual ly Luck ily honest ly Personal ly.

Тексты на английском

46 презентаций о текстах на английском
Урок

Английский язык

29 тем
Картинки
900igr.net > Презентации по английскому языку > Тексты на английском > An In-Depth Analysis of the Next Generation Consoles and the Gamers Behind Them