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Making $ on Windows 8 The First Mover Advantage
Making $ on Windows 8 The First Mover Advantage
Making $ on Windows 8 The First Mover Advantage
Making $ on Windows 8 The First Mover Advantage
Making $ on Windows 8 The First Mover Advantage
Making $ on Windows 8 The First Mover Advantage
Making $ on Windows 8 The First Mover Advantage
Making $ on Windows 8 The First Mover Advantage
Making $ on Windows 8 The First Mover Advantage
Making $ on Windows 8 The First Mover Advantage
Making $ on Windows 8 The First Mover Advantage
Making $ on Windows 8 The First Mover Advantage
Making $ on Windows 8 The First Mover Advantage
Making $ on Windows 8 The First Mover Advantage
Making $ on Windows 8 The First Mover Advantage
Making $ on Windows 8 The First Mover Advantage
Generation App: Getting You There
Generation App: Getting You There
Generation App: Getting You There
Generation App: Getting You There
Generation App: Getting You There
Generation App: Getting You There
Developing a Windows 8 Store App using XNA and MonoGame
Developing a Windows 8 Store App using XNA and MonoGame
Developing a Windows 8 Store App using XNA and MonoGame
Developing a Windows 8 Store App using XNA and MonoGame
Developing a Windows 8 Store App using XNA and MonoGame
Developing a Windows 8 Store App using XNA and MonoGame
introduction
introduction
Making on Windows 8 The First Mover Advantage
Making on Windows 8 The First Mover Advantage
Making on Windows 8 The First Mover Advantage
Making on Windows 8 The First Mover Advantage
introduction
introduction
introduction
introduction
logos, tiles and splash screens
logos, tiles and splash screens
logos, tiles and splash screens
logos, tiles and splash screens
logos, tiles and splash screens
logos, tiles and splash screens
logos, tiles and splash screens
logos, tiles and splash screens
Making on Windows 8 The First Mover Advantage
Making on Windows 8 The First Mover Advantage
Making on Windows 8 The First Mover Advantage
Making on Windows 8 The First Mover Advantage
Making on Windows 8 The First Mover Advantage
Making on Windows 8 The First Mover Advantage
Making on Windows 8 The First Mover Advantage
Making on Windows 8 The First Mover Advantage
Making on Windows 8 The First Mover Advantage
Making on Windows 8 The First Mover Advantage
screen resolution support
screen resolution support
screen resolution support
screen resolution support
screen resolution support
screen resolution support
screen resolution support
screen resolution support
Making on Windows 8 The First Mover Advantage
Making on Windows 8 The First Mover Advantage
Making on Windows 8 The First Mover Advantage
Making on Windows 8 The First Mover Advantage
Making on Windows 8 The First Mover Advantage
Making on Windows 8 The First Mover Advantage
developer environment configuration
developer environment configuration
developer environment configuration
developer environment configuration
developer environment configuration
developer environment configuration
developer environment configuration
developer environment configuration
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Making on Windows 8 The First Mover Advantage

содержание презентации «Making on Windows 8 The First Mover Advantage.pptx»
Сл Текст Сл Текст
1Making $ on Windows 8 The First Mover 32= 2 }; public static CoreWindow _window; …
Advantage. With Over 630 Million Licenses _window.SizeChanged +=
in 200+ Countries, Windows Has Unrivaled _window_SizeChanged;
Global Reach Windows 8 Represents the CoreApplication.Suspending +=
Single Biggest Developer Opportunity for CoreApplication_Suspending;
Any Platform In order for your app to be CoreApplication.Resuming +=
available for the holiday rush, you need CoreApplication_Resuming; static void
to get ready now! Hundreds of Thousands of CoreApplication_Resuming(object sender,
Developers Recognize the Opportunity, but… object e) { // coming back from suspend,
Only Some Will Have the Advantage of These don't do anything as current state is in
Programs. memory } static void
2Generation App: Getting You There. CoreApplication_Suspending(object sender,
Windows 8 DevCamps & Hackathons Windows.ApplicationModel.SuspendingEventAr
www.msdnevents.com/windows 30 To Launch s e) { // suspending, save appropriate
Online training and tips from insiders game and user state }.
Tele-support with a Windows 8 architect 33demo. PLM.
Exclusive one-on-one Metro style design 34other considerations. Use a Live Tile
consultation Application Excellence Lab to display updated current level, score,
<Evangelist’s 30toLaunch Link Here> etc. Use Cloud Services such as Windows
Application Excellence Labs Your Azure for leaderboards and multi-player
Opportunity to Get Into the Windows Store configuration Use the Settings panel for
aka.ms/apps. Learn. Build. Publish. user specified game settings Use Contracts
3Developing a Windows 8 Store App using to provide Search and Share within your
XNA and MonoGame. [NAME] [TITLE] [ORG] app if it makes sense for your gamer
[BLOG] [TWITTER]. community.
4introduction. 35wrap up. Microsoft LOVES XNA
5introduction. developers !! MonoGame provides a solution
6 to get your code running as a Windows
7 Store App Follow the get store ready
8introduction. guidelines to make your app Windows 8
9MonoGame is an Open Source Store ready Original article on Bob
implementation of the Microsoft XNA 4 Familiar’s blog Part 1 – Overview Part 2 –
Framework The goal of MonoGame is to allow Developer System Configuration Part 3 –
XNA developers on Xbox 360, Windows & Get Store Ready.
Windows Phone to port their games to 36Making $ on Windows 8 The First Mover
multiple platforms including Windows 8 and Advantage. With Over 630 Million Licenses
the Windows 8 Store MonoGame uses SharpDX, in 200+ Countries, Windows Has Unrivaled
an open-source project delivering the full Global Reach Windows 8 Represents the
DirectX API for managed code (.NET) and Single Biggest Developer Opportunity for
Windows 8 (WinRT) By adding the MonoGame Any Platform In order for your app to be
Framework to your Visual Studio Solution, available for the holiday rush, you need
you are providing your XNA code base the to get ready now! Hundreds of Thousands of
identical namespace and class model it was Developers Recognize the Opportunity, but…
based on. Only Some Will Have the Advantage of These
10demo. MonoGame. Programs.
11get store ready. 37Generation App: Getting You There.
12logos, tiles and splash screens. A Windows 8 DevCamps & Hackathons
tile is the front door into an app. www.msdnevents.com/windows 30 To Launch
Sitting on the Start screen, it is an Online training and tips from insiders
extension of the app and can provide much Tele-support with a Windows 8 architect
more personal and engaging information Exclusive one-on-one Metro style design
than a traditional icon. Invest in consultation Application Excellence Lab
designing a great tile to draw people into <Evangelist’s 30toLaunch Link Here>
your app. Your brand should carry from Application Excellence Labs Your
your tile to your splash screen as that is Opportunity to Get Into the Windows Store
the first thing a user sees when they run aka.ms/apps. Learn. Build. Publish.
your apps. Logo 150x150 pixels. Wide Logo 38hands on – get started.
310x150 pixels. Splash screen 620x300 39developer environment configuration.
pixels. system requirements Windows 8 [LINK] Games
13logos, tiles and splash screens. Add for Windows Visual Studio 2010 Express for
references to your Tile and Splash Screen Windows Phone Visual Studio 2012 for
artwork in the package.appmanifest In Windows 8 [LINK].
addition to the artwork, you can set the 40developer environment configuration.
name of the app, the background color for setup Git Setup a Git Account Setup a Git
the Splash Screen, app capabilities, Client.
declarations and packaging details such as 41developer environment configuration.
version number. clone the source for MonoGame 1. Run Git
14 Shell 2. Navigate to the location on disk
15 where you want to clone the source code
16 (use CD command) 3. Type the following
17 command to clone the Sickhead fork: git
18demo. Tiles, Splash Screen. clone
19using the MessageDialog. You may want https://github.com/SickheadGames/MonoGame
to look for opportunities to add Windows 4. Once that command completes, navigate
Style UI elements to your game to create a to the MonoGame directory by typing: CD
more cohesive Windows 8 experience for the MonoGame.
user. MessageDialog is one way to do that. 42developer environment configuration.
MessageDialog has a command bar that can clone the source for MonoGame 5. Now we
support up to three commands If you don't will initialize the project submodules by
specify any commands, then a default typing the command: git submodule init 6.
command is added to close the dialog The And then update the submodules: git
dialog dims the screen behind it and submodule update Note: this may take some
blocks touch events from passing to the time.
app's canvas until the user responds 43developer environment configuration.
Message dialogs should be used sparingly, create the Visual Studio 2012 Template 1.
and only for critical messages or simple Open an Explorer Window and navigate to
questions that must block the user's flow. the MonoGame Windows 8 Project templates
20 folder:
21demo. MessageDialog. C:\Users\[you]\Documents\GitHub\MonoGame\P
22screen resolution support. By being ojectTemplates\VisualStudio11.MonoGame.2.5
aware of the screen dimensions and changes VS11MGWindowsMetroTemplate 2. Create a Zip
to those dimensions you can support screen of the all files in this directory 3. Copy
resolution changes by the user, switching the ZIP file to the VS2012 Visual C#
between portrait and landscape mode and Templates directory:
snap view You can add logic in your game C:\Users\[you]\Documents\Visual Studio
to draw appropriately for each possible 2012\Templates\ProjectTemplates\Visual C#.
state. 44developer environment configuration.
23code snippet – screen resolution. test your developer environment 1. Open
using Windows.UI.Core; … public enum Visual Studio 2012 and select New Project
WindowState { Full = 0, Snap1Quarter = 1, 2. Under Visual C# you should see the
Snap3Quarter = 2 }; public static MonoGame project template listed. Select
CoreWindow _window; _window = that and click OK.
CoreWindow.GetForCurrentThread(); 45developer environment configuration.
_window.SizeChanged += test your developer environment 3. Right
_window_SizeChanged; … //called when the click on your solution in the Solution
window is resized static void Explorer and add the MonoGame Framework
_window_SizeChanged(CoreWindow sender, Windows 8 Project:
WindowSizeChangedEventArgs args) { if C:\Users\[you]\Documents\GitHub\MonoGame\M
(args.Size.Width == _windowsBounds.Width) noGame.Framework\MonoGame.Framework.Window
_windowState = WindowState.Full; else if 8.sln 4. Add a reference to the MonoGame
(args.Size.Width <= 320.00) Framework in your game project by right
_windowState = WindowState.Snap1Quarter; clicking on references, select Add
else _windowState = Reference. Under Projects choose the
WindowState.Snap3Quarter; MonoGame Framework project (check the
_windowsBounds.Height = args.Size.Height; box!) and click OK.
_windowsBounds.Width = args.Size.Width; }. 46developer environment configuration.
24 test your developer environment 5. Compile
25 and run the solution. You should get a
26 cornflower blue screen, the default XNA
27demo. Screen Resolution and Snap View. application.
28process lifetime management. … 47content pipeline. What is it? The
Running. Suspended. Terminated. App 1. App Content Pipeline is a special set of
2. App N. App 3. Apps suspend after a assemblies included with XNA Game Studio
short delay. Apps resume instantly from that use MSBuild to compile game assets
suspend. App terminated under memory such as image and sound files into
pressure without notification. streamlined, pre-processed binary files
29suspend. System resources focused on called XNBs (so named for the fact that
the app that the user is interacting with the file extension of the compiled version
in the foreground Inactive apps have no of a source file is changed to .xnb) which
impact on battery life or responsiveness, load quickly at run-time. Visual Studio
they are suspended by the OS Enables 2012 does not include an XNA development
instant switching between apps! environment so there is no Content
30termination. Apps do not get notified Pipeline compiler Use Visual Studio 2010
when they are getting terminated. User Express with XNA Game Studio to compile
explicitly closes the app: soft game assets and then move the XNB files to
termination System needs more memory User the VS2010 Project folder.
switch occurs System shutdown Apps crash. 48Content Pipeline Process. Step 1.
31best practices. scenario. you should…. Create an XNA Game Studio project in VS
User is using your App. Save user data 2010 Step 2. Add your graphic, sound, font
incrementally. App switched away from and other game assets to the Content
(Suspending). Save where the user is – Project Step 3. Compile the project Step
what screen they are on, for example. Not 4. Copy the resulting XNB files from this
running App launched by user (Activated). location C:\Users\[you]\Documents\Visual
Bring the user back and restore their Studio 2010\Projects\[project
session as if they never left. Suspended name]\[project name]\[project
App launched by user (Resuming). Do name]\bin\x86\Debug\Content to this
nothing. location: C:\Users\[you]\Documents\Visual
32code snippet – PLM. using Studio 2012\Projects\[project
Windows.UI.Core; … public enum WindowState name]\[project
{ Full = 0, Snap1Quarter = 1, Snap3Quarter name]\bin\Debug\AppX\Content.
Making on Windows 8 The First Mover Advantage.pptx
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Making on Windows 8 The First Mover Advantage

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