Картинки на тему «Making on Windows 8 The First Mover Advantage» |
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Автор: Bob Familiar. Чтобы познакомиться с картинкой полного размера, нажмите на её эскиз. Чтобы можно было использовать все картинки для урока английского языка, скачайте бесплатно презентацию «Making on Windows 8 The First Mover Advantage.pptx» со всеми картинками в zip-архиве размером 6081 КБ.
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1 | Making $ on Windows 8 The First Mover | 32 | = 2 }; public static CoreWindow _window; … |
Advantage. With Over 630 Million Licenses | _window.SizeChanged += | ||
in 200+ Countries, Windows Has Unrivaled | _window_SizeChanged; | ||
Global Reach Windows 8 Represents the | CoreApplication.Suspending += | ||
Single Biggest Developer Opportunity for | CoreApplication_Suspending; | ||
Any Platform In order for your app to be | CoreApplication.Resuming += | ||
available for the holiday rush, you need | CoreApplication_Resuming; static void | ||
to get ready now! Hundreds of Thousands of | CoreApplication_Resuming(object sender, | ||
Developers Recognize the Opportunity, but… | object e) { // coming back from suspend, | ||
Only Some Will Have the Advantage of These | don't do anything as current state is in | ||
Programs. | memory } static void | ||
2 | Generation App: Getting You There. | CoreApplication_Suspending(object sender, | |
Windows 8 DevCamps & Hackathons | Windows.ApplicationModel.SuspendingEventAr | ||
www.msdnevents.com/windows 30 To Launch | s e) { // suspending, save appropriate | ||
Online training and tips from insiders | game and user state }. | ||
Tele-support with a Windows 8 architect | 33 | demo. PLM. | |
Exclusive one-on-one Metro style design | 34 | other considerations. Use a Live Tile | |
consultation Application Excellence Lab | to display updated current level, score, | ||
<Evangelist’s 30toLaunch Link Here> | etc. Use Cloud Services such as Windows | ||
Application Excellence Labs Your | Azure for leaderboards and multi-player | ||
Opportunity to Get Into the Windows Store | configuration Use the Settings panel for | ||
aka.ms/apps. Learn. Build. Publish. | user specified game settings Use Contracts | ||
3 | Developing a Windows 8 Store App using | to provide Search and Share within your | |
XNA and MonoGame. [NAME] [TITLE] [ORG] | app if it makes sense for your gamer | ||
[BLOG] [TWITTER]. | community. | ||
4 | introduction. | 35 | wrap up. Microsoft LOVES XNA |
5 | introduction. | developers !! MonoGame provides a solution | |
6 | to get your code running as a Windows | ||
7 | Store App Follow the get store ready | ||
8 | introduction. | guidelines to make your app Windows 8 | |
9 | MonoGame is an Open Source | Store ready Original article on Bob | |
implementation of the Microsoft XNA 4 | Familiar’s blog Part 1 – Overview Part 2 – | ||
Framework The goal of MonoGame is to allow | Developer System Configuration Part 3 – | ||
XNA developers on Xbox 360, Windows & | Get Store Ready. | ||
Windows Phone to port their games to | 36 | Making $ on Windows 8 The First Mover | |
multiple platforms including Windows 8 and | Advantage. With Over 630 Million Licenses | ||
the Windows 8 Store MonoGame uses SharpDX, | in 200+ Countries, Windows Has Unrivaled | ||
an open-source project delivering the full | Global Reach Windows 8 Represents the | ||
DirectX API for managed code (.NET) and | Single Biggest Developer Opportunity for | ||
Windows 8 (WinRT) By adding the MonoGame | Any Platform In order for your app to be | ||
Framework to your Visual Studio Solution, | available for the holiday rush, you need | ||
you are providing your XNA code base the | to get ready now! Hundreds of Thousands of | ||
identical namespace and class model it was | Developers Recognize the Opportunity, but… | ||
based on. | Only Some Will Have the Advantage of These | ||
10 | demo. MonoGame. | Programs. | |
11 | get store ready. | 37 | Generation App: Getting You There. |
12 | logos, tiles and splash screens. A | Windows 8 DevCamps & Hackathons | |
tile is the front door into an app. | www.msdnevents.com/windows 30 To Launch | ||
Sitting on the Start screen, it is an | Online training and tips from insiders | ||
extension of the app and can provide much | Tele-support with a Windows 8 architect | ||
more personal and engaging information | Exclusive one-on-one Metro style design | ||
than a traditional icon. Invest in | consultation Application Excellence Lab | ||
designing a great tile to draw people into | <Evangelist’s 30toLaunch Link Here> | ||
your app. Your brand should carry from | Application Excellence Labs Your | ||
your tile to your splash screen as that is | Opportunity to Get Into the Windows Store | ||
the first thing a user sees when they run | aka.ms/apps. Learn. Build. Publish. | ||
your apps. Logo 150x150 pixels. Wide Logo | 38 | hands on – get started. | |
310x150 pixels. Splash screen 620x300 | 39 | developer environment configuration. | |
pixels. | system requirements Windows 8 [LINK] Games | ||
13 | logos, tiles and splash screens. Add | for Windows Visual Studio 2010 Express for | |
references to your Tile and Splash Screen | Windows Phone Visual Studio 2012 for | ||
artwork in the package.appmanifest In | Windows 8 [LINK]. | ||
addition to the artwork, you can set the | 40 | developer environment configuration. | |
name of the app, the background color for | setup Git Setup a Git Account Setup a Git | ||
the Splash Screen, app capabilities, | Client. | ||
declarations and packaging details such as | 41 | developer environment configuration. | |
version number. | clone the source for MonoGame 1. Run Git | ||
14 | Shell 2. Navigate to the location on disk | ||
15 | where you want to clone the source code | ||
16 | (use CD command) 3. Type the following | ||
17 | command to clone the Sickhead fork: git | ||
18 | demo. Tiles, Splash Screen. | clone | |
19 | using the MessageDialog. You may want | https://github.com/SickheadGames/MonoGame | |
to look for opportunities to add Windows | 4. Once that command completes, navigate | ||
Style UI elements to your game to create a | to the MonoGame directory by typing: CD | ||
more cohesive Windows 8 experience for the | MonoGame. | ||
user. MessageDialog is one way to do that. | 42 | developer environment configuration. | |
MessageDialog has a command bar that can | clone the source for MonoGame 5. Now we | ||
support up to three commands If you don't | will initialize the project submodules by | ||
specify any commands, then a default | typing the command: git submodule init 6. | ||
command is added to close the dialog The | And then update the submodules: git | ||
dialog dims the screen behind it and | submodule update Note: this may take some | ||
blocks touch events from passing to the | time. | ||
app's canvas until the user responds | 43 | developer environment configuration. | |
Message dialogs should be used sparingly, | create the Visual Studio 2012 Template 1. | ||
and only for critical messages or simple | Open an Explorer Window and navigate to | ||
questions that must block the user's flow. | the MonoGame Windows 8 Project templates | ||
20 | folder: | ||
21 | demo. MessageDialog. | C:\Users\[you]\Documents\GitHub\MonoGame\P | |
22 | screen resolution support. By being | ojectTemplates\VisualStudio11.MonoGame.2.5 | |
aware of the screen dimensions and changes | VS11MGWindowsMetroTemplate 2. Create a Zip | ||
to those dimensions you can support screen | of the all files in this directory 3. Copy | ||
resolution changes by the user, switching | the ZIP file to the VS2012 Visual C# | ||
between portrait and landscape mode and | Templates directory: | ||
snap view You can add logic in your game | C:\Users\[you]\Documents\Visual Studio | ||
to draw appropriately for each possible | 2012\Templates\ProjectTemplates\Visual C#. | ||
state. | 44 | developer environment configuration. | |
23 | code snippet – screen resolution. | test your developer environment 1. Open | |
using Windows.UI.Core; … public enum | Visual Studio 2012 and select New Project | ||
WindowState { Full = 0, Snap1Quarter = 1, | 2. Under Visual C# you should see the | ||
Snap3Quarter = 2 }; public static | MonoGame project template listed. Select | ||
CoreWindow _window; _window = | that and click OK. | ||
CoreWindow.GetForCurrentThread(); | 45 | developer environment configuration. | |
_window.SizeChanged += | test your developer environment 3. Right | ||
_window_SizeChanged; … //called when the | click on your solution in the Solution | ||
window is resized static void | Explorer and add the MonoGame Framework | ||
_window_SizeChanged(CoreWindow sender, | Windows 8 Project: | ||
WindowSizeChangedEventArgs args) { if | C:\Users\[you]\Documents\GitHub\MonoGame\M | ||
(args.Size.Width == _windowsBounds.Width) | noGame.Framework\MonoGame.Framework.Window | ||
_windowState = WindowState.Full; else if | 8.sln 4. Add a reference to the MonoGame | ||
(args.Size.Width <= 320.00) | Framework in your game project by right | ||
_windowState = WindowState.Snap1Quarter; | clicking on references, select Add | ||
else _windowState = | Reference. Under Projects choose the | ||
WindowState.Snap3Quarter; | MonoGame Framework project (check the | ||
_windowsBounds.Height = args.Size.Height; | box!) and click OK. | ||
_windowsBounds.Width = args.Size.Width; }. | 46 | developer environment configuration. | |
24 | test your developer environment 5. Compile | ||
25 | and run the solution. You should get a | ||
26 | cornflower blue screen, the default XNA | ||
27 | demo. Screen Resolution and Snap View. | application. | |
28 | process lifetime management. … | 47 | content pipeline. What is it? The |
Running. Suspended. Terminated. App 1. App | Content Pipeline is a special set of | ||
2. App N. App 3. Apps suspend after a | assemblies included with XNA Game Studio | ||
short delay. Apps resume instantly from | that use MSBuild to compile game assets | ||
suspend. App terminated under memory | such as image and sound files into | ||
pressure without notification. | streamlined, pre-processed binary files | ||
29 | suspend. System resources focused on | called XNBs (so named for the fact that | |
the app that the user is interacting with | the file extension of the compiled version | ||
in the foreground Inactive apps have no | of a source file is changed to .xnb) which | ||
impact on battery life or responsiveness, | load quickly at run-time. Visual Studio | ||
they are suspended by the OS Enables | 2012 does not include an XNA development | ||
instant switching between apps! | environment so there is no Content | ||
30 | termination. Apps do not get notified | Pipeline compiler Use Visual Studio 2010 | |
when they are getting terminated. User | Express with XNA Game Studio to compile | ||
explicitly closes the app: soft | game assets and then move the XNB files to | ||
termination System needs more memory User | the VS2010 Project folder. | ||
switch occurs System shutdown Apps crash. | 48 | Content Pipeline Process. Step 1. | |
31 | best practices. scenario. you should…. | Create an XNA Game Studio project in VS | |
User is using your App. Save user data | 2010 Step 2. Add your graphic, sound, font | ||
incrementally. App switched away from | and other game assets to the Content | ||
(Suspending). Save where the user is – | Project Step 3. Compile the project Step | ||
what screen they are on, for example. Not | 4. Copy the resulting XNB files from this | ||
running App launched by user (Activated). | location C:\Users\[you]\Documents\Visual | ||
Bring the user back and restore their | Studio 2010\Projects\[project | ||
session as if they never left. Suspended | name]\[project name]\[project | ||
App launched by user (Resuming). Do | name]\bin\x86\Debug\Content to this | ||
nothing. | location: C:\Users\[you]\Documents\Visual | ||
32 | code snippet – PLM. using | Studio 2012\Projects\[project | |
Windows.UI.Core; … public enum WindowState | name]\[project | ||
{ Full = 0, Snap1Quarter = 1, Snap3Quarter | name]\bin\Debug\AppX\Content. | ||
Making on Windows 8 The First Mover Advantage.pptx |
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