Компании
<<  Урок в 5 классе: Скопинская керамика Книжки-малышки  >>
Fast Grow of China Internet
Fast Grow of China Internet
Huge Market Potential of China Internet
Huge Market Potential of China Internet
Fast Grow of Kid Internet Users
Fast Grow of Kid Internet Users
Internet Change Human Life
Internet Change Human Life
Internet Change Kid Life
Internet Change Kid Life
Internet Change Kid Life
Internet Change Kid Life
Kid Game Behavior
Kid Game Behavior
Kid Game Behavior
Kid Game Behavior
Simple V.S. Complicate
Simple V.S. Complicate
Simple V.S. Complicate
Simple V.S. Complicate
Story V.S. System
Story V.S. System
Story V.S. System
Story V.S. System
Dream V.S. Simulation
Dream V.S. Simulation
Dream V.S. Simulation
Dream V.S. Simulation
Love V.S. Hate
Love V.S. Hate
Love V.S. Hate
Love V.S. Hate
Duty V.S. Power
Duty V.S. Power
Duty V.S. Power
Duty V.S. Power
Duty V.S. Power
Duty V.S. Power
Pretty V.S. Violent
Pretty V.S. Violent
Pretty V.S. Violent
Pretty V.S. Violent
Fun V.S. Excitation
Fun V.S. Excitation
Fun V.S. Excitation
Fun V.S. Excitation
Joy V.S. Entertainment
Joy V.S. Entertainment
Joy V.S. Entertainment
Joy V.S. Entertainment
Source of Chinese Kid Joy-I -I do
Source of Chinese Kid Joy-I -I do
Source of Chinese Kid Joy-I pay
Source of Chinese Kid Joy-I pay
Source of Chinese Kid Joy-I gain
Source of Chinese Kid Joy-I gain
China kid game business model
China kid game business model
China kid game business model
China kid game business model
China kid game business model
China kid game business model
China kid game business model
China kid game business model
China kid game business model
China kid game business model
China kid game business model
China kid game business model
Social Responsibility for Online Kids
Social Responsibility for Online Kids
Social Responsibility for Online Kids
Social Responsibility for Online Kids
Картинки из презентации «Online Game Design for Kids » к уроку экономики на тему «Компании»

Автор: mason. Чтобы познакомиться с картинкой полного размера, нажмите на её эскиз. Чтобы можно было использовать все картинки для урока экономики, скачайте бесплатно презентацию «Online Game Design for Kids .ppt» со всеми картинками в zip-архиве размером 2372 КБ.

Online Game Design for Kids 

содержание презентации «Online Game Design for Kids .ppt»
Сл Текст Сл Текст
1Online Game Design for Kids . The 16Pretty V.S. Violent. Kids game design
Online Joy of Chinese Kid. mostly in cute styles, adults would think
2menu. China kid online game market that is naive. There shouldn’t be the
info Kid game need analyses Kid online violent and bloody contents in kid
game design principle China kid game products.
business model The online joy of Chinese 17Fun V.S. Excitation. Kids are
kid Social responsibility for online kids. interested in the game humor in laugh.
3Fast Grow of China Internet. Adults seeking stimulation to get high
4Huge Market Potential of China level of adrenaline.
Internet. 18Joy V.S. Entertainment. Kids play game
5Fast Grow of Kid Internet Users. In 6 for joy, correspond to their cognitive
months, Internet users under 10 years old level and psychology needs. Adults game is
grow from 1,200,000 to 3,000,000 In for entertainment, that is related to
following 5 years, Internet users keep their social experience, to meet complex
growing by 50% every year, from 20,000,000 psychological needs .
to 100,000,000. It is almost one half of 19Kid Game Need. Kid feathers. Kids
whole Internet users. needs. cognitive level. simple, story.
6Internet Change Human Life. emotional need. dream, love, duty.
7Internet Change human Life. Human favourite style. fun, Joy.
culture begin from language creation, 20Kid Online Game Design Principle – for
Internet is the language of PC world? Kids. Design principle. Kids love. Main
Internet is media, so the change of feathers. Control. Emotion. Content.
information transfer is similar to the Design UI and words depend on kids
former media: newspaper (word)? cognitive psychology Update content with
radio?voice??TV?video?; Internet is next story. Cute and funny content, with
generation media, will contain all former humorous style. Involve dream, love and
media format, and be improved. It will duty of kids into the mission and system
change the method of everyone getting design.
information and communication. Internet 21Kid Online Game Design Principle – for
will change all fields related on Parents. Design principle. Parents trust.
interactive, from low to top, and from Main feathers. Time control. Safety
entertainment to business. control. Content control. Parents can
8Internet Change Kid Life. Every adult setup kids online time Give notice on
has one PC for working?every kid has one times. Filter to avoid unsuitable conetent
PC for study? Compared with adult world, for kids Allow user to report
kid world are simple and pure, they are inappropriate behavior. Positive game and
connected, but not different. mission design Educational content design.
9Kid game need analyses. Between kid 22Source of Chinese Kid Joy-I -I do.
game needs and adults’, there are much With China economic growth, Kids get more
difference, kid games are for fun, adult choices during his grow process, they
games are for entertainment. Kid. Adult. gradually be used to make decision.
game. Role Play?Hide and Seek. Mahjong. 23Source of Chinese Kid Joy-I pay. Kids
E-game. Tetris Harvest Moon Tokimeki are glad to join the public activity, pay
Memorial Pokemon. Grand Thief Auto Need time and energy on it. In this process,
for Speed Call of Duty Zhengtu. need. they know new friends, communicate with
Simple Story Dream Love Duty Pretty Fun others, raise confidence and get the sense
Joy. Complicate System Simulation Hate of achievement.
Power Violent Excitation entertainment. 24Source of Chinese Kid Joy-I gain. We
10Kid Game Behavior. Kids like to play give kids one stage, let them dance.
hide and seek, adults like to play That’s their show time.
mahjong. People of different ages have 25China kid game business model. There
different understandings for the game. are 3 main kinds of game for China kid:
11Simple V.S. Complicate. Kid like Portable Game, Flash mini Game website,
simple games, adult like the esoteric Kid massively multiplayer online game.
ones. This is determined by kid cognitive 26China kid game business model.
psycology development. Platform. DS. Browser. Browser. Game. game
12Story V.S. System. Kids like to listen card. flash mini game. Kid massively
to stories, use their imagination to put multiplayer online game. Charge. Buy
themselves in it. However, adult focus on handheld and game card. free. free VIP
game systems and setting values, the Membership. Feathers. Buy handheld and
pursuit of accurate and balance. game need money, be difficulty for kids
13Dream V.S. Simulation. Kids play games Underground commercial states, no after
to meet a dream of their own, such as own service Few of game in Chinese. Easy to
and manage a farm. But adults want to play use More games to choose Include Ads and
and simulate a parallel world, experience games not fit for kids Games have no
who they could can’t do in a real world. intellectual property rights. Easy to use
14Love V.S. Hate. Kids are full of love Specially design for kids Use storyteller
on the pet raising and the construction in method to update Own intellectual property
the game world. Adults in the game will rights.
create hatred between different groups,so 27Social Responsibility for Online Kids.
there will be conflicts, and they fight to 28Social Responsibility for Online Kids.
meet their own pleasure. 29Social Responsibility for Online Kid.
15Duty V.S. Power. Kids will imagine Study the kid using Internet Discover
themselves as one professional role, to product for kids Give advice for kids
seriously keep their promise to fulfill product design Supervise theirs operating
their dutys. Adults in game pursue the method Recommend good product for other
maximization of power to dominate in the parents.
game world.
Online Game Design for Kids .ppt
http://900igr.net/kartinka/ekonomika/online-game-design-for-kids-181870.html
cсылка на страницу

Online Game Design for Kids 

другие презентации на тему «Online Game Design for Kids »

«English for you» - Викторины Задания Игры Игровые упражнения Ты можешь выбрать уровень сложности. Ты сможешь совершенствовать своё произношение. При выполнении заданий программа оценивает твой результат и предоставляет отчёт. Ты убедишься насколько интересным и захватывающим может быть обучение языку. Может ли компьютер заменить учителя?

«Торговое оборудование» - Универсальное навесное оборудование и индивидуально разработанное для товаров любого вида. Торговое оборудование для спорт-магазинов и бутиков. Оформление мест продаж P.O.S. Торговое оборудование на основе ДСП различных форм, фактуры и назначения. Стеллажи для выкладки товара. Варианты стоек и паллет для выкладки алкогольной продукции.

«Capstone» - Топливо. Действительно с 2007-2010. Зарядное устройство. * - Класс 6/7 - класс грузовых автомобилей с полной массой 8,8 тонн до 14,9 тонн. Электрический КПД. Евро vi. LincVolt. Электросеть. Модуль управления топливной системы. 10 автобусов на основе микротурбин capstone C30. Модель микротурбины. Сертификация.

«Инструментальное производство» - Станочный парк включает в себя: При необходимости существует возможность расширения инструментального цеха. Инструментальное производство. Федеральное государственное унитарное предприятие «калужский завод телеграфной аппаратуры». - Вертикально-фрезерные станки с ЧПУ производства Японии, Тайвань, Германии (7 единиц).

«Керамика производство» - Обеспечение производства. РЛС дальнего обнаружения «Дарьял». Никелирование гальваническая линия (Китай). Прямое прессование пресс TPA-50\4 (Dorst,Германия). Керамика для СВЧ-изделий. Области применения керамических пластин. РЛС «Имбирь». Головные исполнители ХК ОАО «НЭВЗ-Союз», г. Новосибирск – промышленное производство.

«Система охлаждения» - (в соответствии с EN14037, ?t=15 оС). Автоматическое управление Uponor. Мощность на охлаждение. Идеальный теплообмен для человека. Потолочная система охлаждения панельного типа Uponor Comfort. Коэффициент теплоотдачи поверхностей. Система не заменяет вентиляцию, Максимум 4 больших панели последовательно, оптимально 3 панели.

Компании

40 презентаций о компаниях
Урок

Экономика

125 тем
Картинки