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An In-Depth Analysis of the Next Generation Consoles and the Gamers
An In-Depth Analysis of the Next Generation Consoles and the Gamers
IDG Entertainment Research Presentation
IDG Entertainment Research Presentation
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2007 U.S. Gamer Segmentation Study
2007 U.S. Gamer Segmentation Study
U.S. Gamer Segmentation Study Methodology
U.S. Gamer Segmentation Study Methodology
Five Key Gamer Segments
Five Key Gamer Segments
Segment Breakout
Segment Breakout
Who are the Next Gen system owners
Who are the Next Gen system owners
Who are the Next Gen system owners
Who are the Next Gen system owners
What other systems do they own
What other systems do they own
Primary Value Proposition for Next Gen system
Primary Value Proposition for Next Gen system
How often do they game with friends
How often do they game with friends
What type of games do Next Gen system owners play
What type of games do Next Gen system owners play
Why did/will Next Gen system owners/shoppers buy their systems
Why did/will Next Gen system owners/shoppers buy their systems
Why did/will Next Gen system owners/shoppers buy their systems
Why did/will Next Gen system owners/shoppers buy their systems
Why did/will Next Gen system owners/shoppers buy their systems
Why did/will Next Gen system owners/shoppers buy their systems
What other systems do they own
What other systems do they own
Strategies: PS3 vs
Strategies: PS3 vs
Next-Gen Console Forecast 2005 - 2011
Next-Gen Console Forecast 2005 - 2011
Handheld Games Forecast
Handheld Games Forecast
Videogame Software Shipments by Platform, 2005 - 2011
Videogame Software Shipments by Platform, 2005 - 2011
Industry Revenue Projections
Industry Revenue Projections
Conclusions
Conclusions
Looking Ahead
Looking Ahead

Презентация: «An In-Depth Analysis of the Next Generation Consoles and the Gamers Behind Them». Автор: simon tonner. Файл: «An In-Depth Analysis of the Next Generation Consoles and the Gamers Behind Them.ppt». Размер zip-архива: 3235 КБ.

An In-Depth Analysis of the Next Generation Consoles and the Gamers Behind Them

содержание презентации «An In-Depth Analysis of the Next Generation Consoles and the Gamers Behind Them.ppt»
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1 An In-Depth Analysis of the Next Generation Consoles and the Gamers

An In-Depth Analysis of the Next Generation Consoles and the Gamers

Behind Them

the power of an integrated media partner

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2 IDG Entertainment Research Presentation

IDG Entertainment Research Presentation

IDC Research Worldwide Videogame Console Hardware 2007-2011 Forecast, 2/07 2007 U.S Gamer Segmentation Study, conducted by Boston Research, 4/07

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Source: IDC Research

4 2007 U.S. Gamer Segmentation Study

2007 U.S. Gamer Segmentation Study

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5 U.S. Gamer Segmentation Study Methodology

U.S. Gamer Segmentation Study Methodology

Online survey among U.S. consumers. Sample provided by e-RewardsTM. an online panel provider with more than one million members in its consumer panel. Respondents were recruited by email invitation and cookies were utilized to ensure one response per respondent. Screening criteria included: age 13 years or older; game 1 or more hours per week (on PC, console, handheld or mobile device). Conducted between 3/15/07 and 4/01/07. A total of 600 individuals completed the survey: 240 teens ages 13-17 360 adults ages 18 or older The results from this study were weighted to be representative of the teen and adult U.S. population of gamers. At the 95% confidence level the margin of error for a sample size of 600 is +/- 4 percentage points.

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6 Five Key Gamer Segments

Five Key Gamer Segments

Casual Gamers

Active Gamers

Social Gamers

Status Gamers

Core Gamers

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Source: US Gamer Segmentation Study

I like games where movements are reflected in the game. I like games that get me out of my chair. I use gaming as an physical release.

Gaming is a social experience. Gaming provides links to people I care about. Gaming is a great group activity.

I am proud of gaming skills. I enjoy being the first to try a new game. I discuss my gaming experiences with other people at school or work.

I use gaming as an emotional release. Gaming allows me to play different roles. I prefer going out to dinner than gaming. I don’t need to be the first to try a new game.

As a form of entertainment, I prefer gaming over watching TV. I want to spend more time gaming. As a form of entertainment, I prefer gaming over going to the movies.

7 Segment Breakout

Segment Breakout

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Avg $ spent

Core Gamers

$208.50

Status Gamers

$296.20

Social Gamers

$98.50

Active Gamers

$181.40

Casual Gamers

$82.20

8 Who are the Next Gen system owners

Who are the Next Gen system owners

Age

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Source: 2007 U.S. Gamer Segmentation Study, Boston Research, 3/07

9 Who are the Next Gen system owners

Who are the Next Gen system owners

Race

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Source: 2007 U.S. Gamer Segmentation Study, Boston Research, 3/07

10 What other systems do they own

What other systems do they own

Systems currently owned

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Source: 2007 U.S. Gamer Segmentation Study, Boston Research, 3/07

11 Primary Value Proposition for Next Gen system

Primary Value Proposition for Next Gen system

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Source: 2007 U.S. Gamer Segmentation Study, Boston Research, 3/07

12 How often do they game with friends

How often do they game with friends

Percentage of time spent gaming with a friend

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Source: 2007 U.S. Gamer Segmentation Study, Boston Research, 3/07

13 What type of games do Next Gen system owners play

What type of games do Next Gen system owners play

Genre of games played

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Source: 2007 U.S. Gamer Segmentation Study, Boston Research, 3/07

14 Why did/will Next Gen system owners/shoppers buy their systems

Why did/will Next Gen system owners/shoppers buy their systems

Primary factors that influence purchase of PS3

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Source: 2007 U.S. Gamer Segmentation Study, Boston Research, 3/07

15 Why did/will Next Gen system owners/shoppers buy their systems

Why did/will Next Gen system owners/shoppers buy their systems

Primary factors that influence purchase of Xbox 360

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Source: 2007 U.S. Gamer Segmentation Study, Boston Research, 3/07

16 Why did/will Next Gen system owners/shoppers buy their systems

Why did/will Next Gen system owners/shoppers buy their systems

Primary factors that influence purchase of Wii

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Source: 2007 U.S. Gamer Segmentation Study, Boston Research, 3/07

17 What other systems do they own

What other systems do they own

Systems currently owned

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Source: 2007 U.S. Gamer Segmentation Study, Boston Research, 3/07

18 Strategies: PS3 vs

Strategies: PS3 vs

Wii

The dynamics of this console generation are very different from those of past cycles because Microsoft, Sony, and Nintendo have clearly differentiated hardware and strategies. PS3 and Wii are polar opposites PS3 built for the long term, targeted at hardcore enthusiast gamer and future proofed with high-performance specifications. PS3 designed for the gamer, but delivers ahead of the curve to early adopters Despite the PS3’s high retail price, but the hard core gamers who will purchase the console first are not price sensitive. For the early adopter, the price is a bargain Wii is targeting a new audience while maintaining the fan base Wii’s technology less impressive

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Source: IDC Research Worldwide Videogame Console Hardware 2007-2011 Forecast, 2/07

19 Next-Gen Console Forecast 2005 - 2011

Next-Gen Console Forecast 2005 - 2011

Of the three consoles, the Wii is in the best position for the front half of this hardware cycle Nintendo appeals to a broader market as well as its fans at launch Sony and Microsoft must target their established fan bases for the quick ramp-up Xbox 360 has the potential to increase market share by continuing to publish first-party software and promote online experience In late 2008 and 2009, Wii and Xbox 360 will approach peak shipments Their new next-gen console announcements in 2010, release date 2011 PS3 will have a longer life cycle, shipments peaking in 2011 PS3 could surpass Wii and Xbox 360 in 2012 Sony’s best replacement strategy for the PS4, announce it in 2011, launch in 2013

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Source: IDC Research Worldwide Videogame Console Hardware 2007-2011 Forecast, 2/07

20 Handheld Games Forecast

Handheld Games Forecast

Handheld games continue to diversify the games industry Sony’s PSP is the first non-Nintendo handheld to achieve a respectable installed base Sony has expanded the market by bringing its core 18 – 34 yr old male demographic to handheld gaming PSP may now be competing with the PS2 for time share among the same demographic PSP’s multimedia functionality is a draw, but also a time-share issue DS is cutting a wider demographic, skewing more female than previous handhelds DS Lite is a fashion accessory with its iPod-style makeover

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Source: IDC Research Worldwide Videogame Console Hardware 2007-2011 Forecast, 2/07

21 Videogame Software Shipments by Platform, 2005 - 2011

Videogame Software Shipments by Platform, 2005 - 2011

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Source: IDC Research Worldwide Videogame Console Hardware 2007-2011 Forecast, 2/07

22 Industry Revenue Projections

Industry Revenue Projections

Videogame hardware and software revenue to grow 31.4% to a total of $38.85 billion in 2007 Factors contributing to growth: Wii’s penetration into markets beyond the traditional hardcore and enthusiast gamers Increasing the total accessible industry market Uptake of PS3 Further penetration of the Xbox 360

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Source: IDC Research Worldwide Videogame Console Hardware 2007-2011 Forecast, 2/07

23 Conclusions

Conclusions

Wii will remain strong through this cycle due to: Increasing consumption by hardcore and enthusiast gamers Nintendo’s console and handheld success in growing the total accessible market with lapsed and new gamers Manufacturers’ efforts to expand into markets outside North America and Japan Multiplatform titles should be developed as discretely as possible to take advantage of the differences in control, processing performance and user preferences specific to each console. Stronger performance by the DS in the handheld sector due to lower development costs and the large installed base including new gamers. Xbox Live remains the best user experience for online consoles. Sony must quickly deliver titles that prove the PS3 is an evolutionary step forward not available on competing platforms. Like Nintendo and Microsoft, Sony’s first party titles are likely the only console exclusives that will serve to differentiate the platform

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Source: IDC Research Worldwide Videogame Console Hardware 2007-2011 Forecast, 2/07

24 Looking Ahead

Looking Ahead

There will be a decrease in high end titles targeted at the hardcore market due to the rising costs of development and evolving publisher strategy backing mass market titles with relatively lower development costs. The result will be a positive for hardcore gamers: there will be fewer mediocre hardcore titles and better differentiation. Publishers with the foresight to invest in developing core and enthusiast titles for the PS3 and the Xbox 360 will reap high returns in the midterm as the installed bases for these consoles build to double-digit regional penetration. Online features and, preferably, business models for console titles should be addressed in the initial design and development phase. Aftermarket paid downloadable content, subscription and advertising fees should be designed to maximize profit per title and to lengthen titles' lifecycles.

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