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Online Game Design for Kids nline Game Design for Kids The Online Joy of Chinese Kid |
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menuChina kid online game market info Kid game need analyses Kid online game design principle China kid game business model The online joy of Chinese kid Social responsibility for online kids |
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Fast Grow of China Internet |
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Huge Market Potential of China Internet |
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Fast Grow of Kid Internet UsersIn 6 months, Internet users under 10 years old grow from 1,200,000 to 3,000,000 In following 5 years, Internet users keep growing by 50% every year, from 20,000,000 to 100,000,000. It is almost one half of whole Internet users. |
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Internet Change Human Life |
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Internet Change human LifeHuman culture begin from language creation, Internet is the language of PC world? Internet is media, so the change of information transfer is similar to the former media: newspaper (word)? radio?voice??TV?video?; Internet is next generation media, will contain all former media format, and be improved. It will change the method of everyone getting information and communication. Internet will change all fields related on interactive, from low to top, and from entertainment to business. |
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Internet Change Kid LifeEvery adult has one PC for working?every kid has one PC for study? Compared with adult world, kid world are simple and pure, they are connected, but not different |
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Kid game need analysesBetween kid game needs and adults’, there are much difference, kid games are for fun, adult games are for entertainment. Kid Adult game Role Play?Hide and Seek Mahjong E-game Tetris Harvest Moon Tokimeki Memorial Pokemon Grand Thief Auto Need for Speed Call of Duty Zhengtu need Simple Story Dream Love Duty Pretty Fun Joy Complicate System Simulation Hate Power Violent Excitation entertainment |
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Kid Game BehaviorKids like to play hide and seek, adults like to play mahjong. People of different ages have different understandings for the game. |
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Simple V.S. ComplicateKid like simple games, adult like the esoteric ones. This is determined by kid cognitive psycology development. |
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Story V.S. SystemKids like to listen to stories, use their imagination to put themselves in it. However, adult focus on game systems and setting values, the pursuit of accurate and balance. |
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Dream V.S. SimulationKids play games to meet a dream of their own, such as own and manage a farm. But adults want to play and simulate a parallel world, experience who they could can’t do in a real world. |
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Love V.S. HateKids are full of love on the pet raising and the construction in the game world. Adults in the game will create hatred between different groups,so there will be conflicts, and they fight to meet their own pleasure. |
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Duty V.S. PowerKids will imagine themselves as one professional role, to seriously keep their promise to fulfill their dutys. Adults in game pursue the maximization of power to dominate in the game world. |
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Pretty V.S. ViolentKids game design mostly in cute styles, adults would think that is naive. There shouldn’t be the violent and bloody contents in kid products. |
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Fun V.S. ExcitationKids are interested in the game humor in laugh. Adults seeking stimulation to get high level of adrenaline. |
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Joy V.S. EntertainmentKids play game for joy, correspond to their cognitive level and psychology needs. Adults game is for entertainment, that is related to their social experience, to meet complex psychological needs . |
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Kid Game NeedKid feathers Kids needs cognitive level simple, story emotional need dream, love, duty favourite style fun, Joy |
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Kid Online Game Design Principle – for KidsDesign principle Kids love Main feathers Control Emotion Content Design UI and words depend on kids cognitive psychology Update content with story Cute and funny content, with humorous style Involve dream, love and duty of kids into the mission and system design |
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Kid Online Game Design Principle – for ParentsDesign principle Parents trust Main feathers Time control Safety control Content control Parents can setup kids online time Give notice on times Filter to avoid unsuitable conetent for kids Allow user to report inappropriate behavior Positive game and mission design Educational content design |
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Source of Chinese Kid Joy-I -I doWith China economic growth, Kids get more choices during his grow process, they gradually be used to make decision. |
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Source of Chinese Kid Joy-I payKids are glad to join the public activity, pay time and energy on it. In this process, they know new friends, communicate with others, raise confidence and get the sense of achievement. |
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Source of Chinese Kid Joy-I gainWe give kids one stage, let them dance. That’s their show time |
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China kid game business modelThere are 3 main kinds of game for China kid: Portable Game, Flash mini Game website, Kid massively multiplayer online game |
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China kid game business modelPlatform DS Browser Browser Game game card flash mini game Kid massively multiplayer online game Charge Buy handheld and game card free free VIP Membership Feathers Buy handheld and game need money, be difficulty for kids Underground commercial states, no after service Few of game in Chinese Easy to use More games to choose Include Ads and games not fit for kids Games have no intellectual property rights Easy to use Specially design for kids Use storyteller method to update Own intellectual property rights |
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Social Responsibility for Online Kids |
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Social Responsibility for Online Kids |
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Social Responsibility for Online KidStudy the kid using Internet Discover product for kids Give advice for kids product design Supervise theirs operating method Recommend good product for other parents |
«Online Game Design for Kids » |