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Steps in the creation of a Blender Workflow for a 3D Game for iPad /
Steps in the creation of a Blender Workflow for a 3D Game for iPad /
inhumanvision
inhumanvision
Idea Generation (Empowering Creativity)
Idea Generation (Empowering Creativity)
Ok, so this is what I want: To create a Great iPhone / iPad game
Ok, so this is what I want: To create a Great iPhone / iPad game
So, What kind of game character to create
So, What kind of game character to create
For instance, in Spain, the main thing is:
For instance, in Spain, the main thing is:
For instance, in Spain, the main thing is:
For instance, in Spain, the main thing is:
Food? Well, yes, but
Food? Well, yes, but
Soccer
Soccer
Soccer
Soccer
Soccer
Soccer
Now, someone should play the ball
Now, someone should play the ball
Now, someone should play the ball
Now, someone should play the ball
Now, someone should play the ball
Now, someone should play the ball
Manga Girrrl
Manga Girrrl
Gather of Concepts (Brainstorming, Feed-Back)
Gather of Concepts (Brainstorming, Feed-Back)
You can Google it
You can Google it
The Anime looks are diverse, but I focused on three for a choice:
The Anime looks are diverse, but I focused on three for a choice:
But some characteristics are common to all of them, for example: Big
But some characteristics are common to all of them, for example: Big
Is there any soccer girl player in the room
Is there any soccer girl player in the room
Technology Adoption (Online Resources, Maximizing Own Talents)
Technology Adoption (Online Resources, Maximizing Own Talents)
 The lack of knowledge in the tool shouldn't determine technology
 The lack of knowledge in the tool shouldn't determine technology
 Creating the Workflow
 Creating the Workflow
What if I can create the same level of integration, or at least an
What if I can create the same level of integration, or at least an
The interface sometimes resembles something like this
The interface sometimes resembles something like this
Black-Boxing (Graphic Design, 3D Design & Prototyping, Game Compile)
Black-Boxing (Graphic Design, 3D Design & Prototyping, Game Compile)
iPad are more, say, personal devices
iPad are more, say, personal devices
Organization (Data Reuse Model Do’s and Don’ts, Activities and
Organization (Data Reuse Model Do’s and Don’ts, Activities and
Very often, and quickly, the need for specific skills to accomplish
Very often, and quickly, the need for specific skills to accomplish
Implementation Modelling (Proof of Concept for Realtime) Texturing
Implementation Modelling (Proof of Concept for Realtime) Texturing
Rigging (IKA-Based, Face-Rich Features for Emotions) I Need IKA, she
Rigging (IKA-Based, Face-Rich Features for Emotions) I Need IKA, she
Assembly (And its Headache) Brute Force (Crash Test Dummy) Useful when
Assembly (And its Headache) Brute Force (Crash Test Dummy) Useful when
Future steps: - Porting to 2.5 - Automation - Link Objects to Export -
Future steps: - Porting to 2.5 - Automation - Link Objects to Export -
Pitfalls and how to face them Converting iPhone to iPad Bone layering
Pitfalls and how to face them Converting iPhone to iPad Bone layering
Not re-invent the wheel, improve it
Not re-invent the wheel, improve it

Презентация на тему: «Steps in the creation of a Blender Workflow for a 3D Game for iPad iPhone in Blender (Character Creation Setup)». Автор: Usuario. Файл: «Steps in the creation of a Blender Workflow for a 3D Game for iPad iPhone in Blender (Character Creation Setup).pptx». Размер zip-архива: 816 КБ.

Steps in the creation of a Blender Workflow for a 3D Game for iPad iPhone in Blender (Character Creation Setup)

содержание презентации «Steps in the creation of a Blender Workflow for a 3D Game for iPad iPhone in Blender (Character Creation Setup).pptx»
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1 Steps in the creation of a Blender Workflow for a 3D Game for iPad /

Steps in the creation of a Blender Workflow for a 3D Game for iPad /

iPhone in Blender (Character Creation & Setup)

2 inhumanvision

inhumanvision

com 3D games and applications for Mobile devices (iPhone & iPad) Open Source tools, mainly Blender as the core for 3D interactive content, Specializing in 3D characters. Mission: create a better experience for the user, to give more natural experience, more human-like.

3 Idea Generation (Empowering Creativity)

Idea Generation (Empowering Creativity)

4 Ok, so this is what I want: To create a Great iPhone / iPad game

Ok, so this is what I want: To create a Great iPhone / iPad game

My objective is focusing on the main character. Philosophy: to approach the machine to the Human Level: The Emotion.

5 So, What kind of game character to create

So, What kind of game character to create

Think about your Objective Target. Their likes, and dislikes.

6 For instance, in Spain, the main thing is:

For instance, in Spain, the main thing is:

7 For instance, in Spain, the main thing is:

For instance, in Spain, the main thing is:

Bull Fight? Nooo…

8 Food? Well, yes, but

Food? Well, yes, but

..

For instance, in Spain, the main thing is:

Bull Fight? Nooo…

9 Soccer

Soccer

?? YESSS!!

Food? Well, yes, but...

For instance, in Spain, the main thing is:

Bull Fight? Nooo…

10 Soccer

Soccer

?? YESSS!!

Food? Well, yes, but...

For instance, in Spain, the main thing is:

Bull Fight? Nooo…

11 Soccer

Soccer

?? YESSS!!

Food? Well, yes, but...

For instance, in Spain, the main thing is:

Bull Fight? Nooo…

…Sorry People…

12 Now, someone should play the ball

Now, someone should play the ball

13 Now, someone should play the ball

Now, someone should play the ball

I want to create an appealing, and fitting game character in the most of the 3G mobile market.

After a search, Manga is the choice.

14 Now, someone should play the ball

Now, someone should play the ball

Not too hard to design. Its 3D model is simple, a shader not too complex fits good on Real Time apps. Of course you can be also a genius with a unique style as well Great Appeal (Fits good for any gender and age). Yes, women like Manga too!! And no matter age, from 7 to 70, Manga will always be a nice mean great appeal.

15 Manga Girrrl

Manga Girrrl

The whole scenario arises as a Single Main Sentence: Let's make a Manga Girl Playing Soccer !! …Sounds easy, huh?

16 Gather of Concepts (Brainstorming, Feed-Back)

Gather of Concepts (Brainstorming, Feed-Back)

17 You can Google it

You can Google it

(Or Bing it or whatever) Networking (Use your Cloud) Research about the Trends.

18 The Anime looks are diverse, but I focused on three for a choice:

The Anime looks are diverse, but I focused on three for a choice:

There are (sort of) childish characters, then there are the mid age chars, and the big ones.

Of course this is a terrible generalization.

19 But some characteristics are common to all of them, for example: Big

But some characteristics are common to all of them, for example: Big

Eyes

So, Check for Anime Eyes as well

20 Is there any soccer girl player in the room

Is there any soccer girl player in the room

Do girls play football soccer? YEAH THEY DO !!

So, Look for an inspiration model.

21 Technology Adoption (Online Resources, Maximizing Own Talents)

Technology Adoption (Online Resources, Maximizing Own Talents)

22  The lack of knowledge in the tool shouldn't determine technology

 The lack of knowledge in the tool shouldn't determine technology

The lack of knowledge in the tool shouldn't determine technology adoption, that’s a No-No. The Technology shouldn’t drive you. You Drive the Tech.

23  Creating the Workflow

 Creating the Workflow

Creating the Workflow

24 What if I can create the same level of integration, or at least an

What if I can create the same level of integration, or at least an

acceptable one (Not that fancy one, for instance), but cheaper , or free? Each interface requires certain Requisites, not Burdens, to accomplish. So the focus should be: The questions must be: What does this tool need? (IN) What does this tool provide? (OUT)

25 The interface sometimes resembles something like this

The interface sometimes resembles something like this

|--------------------------------------| Model UVMAP AO 2D Paint 3D Paint Merging Texture Tuning Blender Blender Blender GIMP Blender (GIMP or PS) Blender |--------------------------------------| Game Prototyping Scene Export Coding Test & Compile Blender GE Blender – Python – SIO2 (SIO2 & XCODE)

So, the tools Must Not determine What we are capable to do, But How we must proceed to merge the parts.

26 Black-Boxing (Graphic Design, 3D Design & Prototyping, Game Compile)

Black-Boxing (Graphic Design, 3D Design & Prototyping, Game Compile)

27 iPad are more, say, personal devices

iPad are more, say, personal devices

So, the need for a more natural human feeling in the characters is key.

Free technologies + build-block thinking = Better products, gives the characters more personality, regardless of the technology involved.

28 Organization (Data Reuse Model Do’s and Don’ts, Activities and

Organization (Data Reuse Model Do’s and Don’ts, Activities and

Knowledge Management)

29 Very often, and quickly, the need for specific skills to accomplish

Very often, and quickly, the need for specific skills to accomplish

certain things becomes overwhelming, specially if you try to keep all that in your head only.

30 Implementation Modelling (Proof of Concept for Realtime) Texturing

Implementation Modelling (Proof of Concept for Realtime) Texturing

(Simplistic Model)

31 Rigging (IKA-Based, Face-Rich Features for Emotions) I Need IKA, she

Rigging (IKA-Based, Face-Rich Features for Emotions) I Need IKA, she

is playing football!!

32 Assembly (And its Headache) Brute Force (Crash Test Dummy) Useful when

Assembly (And its Headache) Brute Force (Crash Test Dummy) Useful when

you are inventing new production methods, not documented elsewhere, with lots of uncontrolled variables Procedural (By the Book) When you have a stable set of variables, for fine tuning your app

33 Future steps: - Porting to 2.5 - Automation - Link Objects to Export -

Future steps: - Porting to 2.5 - Automation - Link Objects to Export -

Better Rig (Foot Roll, IK / FK Switching, etc) - BVH Animation Import

34 Pitfalls and how to face them Converting iPhone to iPad Bone layering

Pitfalls and how to face them Converting iPhone to iPad Bone layering

to work on SIO2 Keyframe every other frame to correct deform interpolation Texture Merge between objects (Blender Clone Tool)

35 Not re-invent the wheel, improve it

Not re-invent the wheel, improve it

And Experiment !

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